popkex
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2aebe0fef1
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correction des collisions avec la balle (fait pas ia)
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2026-06-29 13:46:15 +02:00 |
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popkex
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a0d25c9768
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- correction du déplacement de la balle + joueur (utilisation du dt)
- modification todo
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2026-06-29 13:34:52 +02:00 |
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popkex
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9d9c583598
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- update todo
- ajout du mode difficile (fait a la main pour corriger par ia)
- correction du speedUp de la balle lors d'une collision
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2026-06-28 12:51:37 +02:00 |
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popkex
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75b16dd16f
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repositionnement du bot
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2026-06-27 14:14:47 +02:00 |
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popkex
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a404dab474
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- adaptation en float de la position (meilleur precision pour les collisions)
- maj du bot (difficulté normal)
- refact leger du init du Game
- update todo
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2026-06-27 13:54:17 +02:00 |
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popkex
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7533c1191c
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modif du game.json
ajout de la variable de difficulté
modif todolist
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2026-06-27 13:14:06 +02:00 |
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popkex
|
2ee1a972d1
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améliroation de la fermeture du jeu (plus propre)
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2026-06-25 14:08:51 +02:00 |
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popkex
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321d2ef517
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ajout du game.json
ajout d'une todolist
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2026-06-25 14:03:04 +02:00 |
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popkex
|
208fbe6cfe
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Enhance Ball and Player classes for AI integration; update game logic for player and bot interactions
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2026-06-22 19:11:32 +02:00 |
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popkex
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ee0ea0206b
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Add Ball class and integrate with Game and Player classes; update Player size and fix Velocity attributes
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2026-06-22 18:17:36 +02:00 |
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popkex
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ddc14c8169
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Fix player origin calculation in constructor for accurate positioning
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2026-06-22 16:41:39 +02:00 |
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popkex
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40306d9441
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Refactor entity and player classes to implement friction and velocity management
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2026-06-22 16:37:30 +02:00 |
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popkex
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04a83c5cc2
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Add initial game structure with entity, player, and screen management
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2026-06-22 15:37:48 +02:00 |
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popkex
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8990579e06
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Initial commit
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2026-06-22 14:33:49 +02:00 |
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