- correction du déplacement de la balle + joueur (utilisation du dt)
- modification todo
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+2
-2
@@ -73,8 +73,8 @@ class Ball(Entity):
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else: self.collide = False
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self.pos.x += round(self.velocity.x)
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self.pos.y += round(self.velocity.y)
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self.pos.x += self.velocity.x * deltatime * 100
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self.pos.y += self.velocity.y * deltatime * 100
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def as_winner(self) -> int:
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if (self.pos.y < 0): return 0 # Joueur a gagner
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