- update todo

- ajout du mode difficile (fait a la main pour corriger par ia)
- correction du speedUp de la balle lors d'une collision
This commit is contained in:
2026-06-28 12:51:37 +02:00
parent 75b16dd16f
commit 9d9c583598
4 changed files with 60 additions and 23 deletions
+2 -2
View File
@@ -36,8 +36,8 @@ class Ball(Entity):
self.screen.blit(self.image, (self.pos.x, self.pos.y))
def speed_up(self):
self.velocity.x = self.velocity.x + .75 if (self.velocity.x > 0) else self.velocity.x - .25
self.velocity.y = self.velocity.y + .75 if (self.velocity.y > 0) else self.velocity.y - .25
self.velocity.x = self.velocity.x + .75 if (self.velocity.x > 0) else self.velocity.x - .75
self.velocity.y = self.velocity.y + .75 if (self.velocity.y > 0) else self.velocity.y - .75
def move(self, deltatime: float):
if (self.velocity.x == 0 and self.velocity.y == 0): # si la balle est a l'arret lui donner un mouvement aléatoire