- update todo
- ajout du mode difficile (fait a la main pour corriger par ia) - correction du speedUp de la balle lors d'une collision
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@@ -36,8 +36,8 @@ class Ball(Entity):
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self.screen.blit(self.image, (self.pos.x, self.pos.y))
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def speed_up(self):
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self.velocity.x = self.velocity.x + .75 if (self.velocity.x > 0) else self.velocity.x - .25
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self.velocity.y = self.velocity.y + .75 if (self.velocity.y > 0) else self.velocity.y - .25
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self.velocity.x = self.velocity.x + .75 if (self.velocity.x > 0) else self.velocity.x - .75
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self.velocity.y = self.velocity.y + .75 if (self.velocity.y > 0) else self.velocity.y - .75
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def move(self, deltatime: float):
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if (self.velocity.x == 0 and self.velocity.y == 0): # si la balle est a l'arret lui donner un mouvement aléatoire
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