Add initial game structure with entity, player, and screen management

This commit is contained in:
2026-06-22 15:37:48 +02:00
parent 8990579e06
commit 04a83c5cc2
6 changed files with 109 additions and 0 deletions
+21
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import pygame
from screen import Screen
from player import Player
class Game:
def __init__(self):
self.screen_manager = Screen()
self.screen = self.screen_manager.get_screen()
self.running = True
self.player = Player(self.screen_manager)
def run(self):
while (self.running):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
self.player.draw()
pygame.display.flip()