Add initial game structure with entity, player, and screen management
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import pygame
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from screen import Screen
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from player import Player
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class Game:
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def __init__(self):
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self.screen_manager = Screen()
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self.screen = self.screen_manager.get_screen()
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self.running = True
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self.player = Player(self.screen_manager)
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def run(self):
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while (self.running):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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self.player.draw()
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pygame.display.flip()
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